What's happening Family ?
Besides the many large scale improvement's to the play-system in NBA 2K12. There were a number of minor improvements recommended to help with the overall flow of the game on the offensive side of the basketball.
Some of these improvements will provide much needed relief against high pressure defenses. As well as create secondary scoring opportunities off of primary action.
When talking about screen and roll/fade opportunities most people are only concerned with the on ball pick and roll/ pick pop situations. This simplified view of the screen can lead to a powerful advantage for the defense in video game basketball.
Let's look at a basic double screen on the tail end of a floppy play for the 2 man (Shooting Guard). When you don't have the threat of any roll / fade action on your off-ball screens the defense holds an advantage. Especially once they become familiar with the play !
A savvy defender will switch to the 4 ( the red 4 is on defense) and have him jump the passing lane.
With no roll/ fade from the 4 and 5 on offense the defense has the advantage. They have their 2 trailing the offensive 2 to keep him from fading to the corner. They also have the 5 defender able to cover both the 5 and 4 on defense because of their close proximity.
A similar play diagram in NBA 2K12 might look like this
All of these options naturally come about by simply adding intelligent fade or roll's within the context of the play design. If it works correctly it gives the user a basketball solution to fix a basketball problem ( In the words of the wise and talented @nelsonblake2 )
So while not every screen in every play will provide you the protection of the Roll and Fade. The threat alone, combined with a successful execution of it early in the ball game; are enough to relieve some of the pressure.
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